/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "xeen/dialogs/please_wait.h"
#include "xeen/resources.h"
#include "xeen/window.h"
#include "xeen/xeen.h"

namespace Xeen {

PleaseWait::PleaseWait(bool isOops) {
	_msg = isOops ? Res.OOPS : Res.PLEASE_WAIT;
}

PleaseWait::~PleaseWait() {
	Windows &windows = *g_vm->_windows;
	windows[9].close();
}

void PleaseWait::show() {
	Windows &windows = *g_vm->_windows;
	Window &w = windows[9];

	if (g_vm->_mode != MODE_STARTUP) {
		w.open();
		w.writeString(_msg);
		w.update();
	}
}

} // End of namespace Xeen
